All projects

Shipped. 2012 to 2013

In Between

My first shipped game. 400K+ downloads on Windows Phone.

Role
Game Designer
Studio
Team Snore
Years
2012 to 2013
Platforms
Windows, Windows Phone
Engine
XNA (C#)
In Between box art

Outcomes

  1. 400K+ downloads on the Windows Phone Store
  2. Game designer on a small indie team, with hands on the C# code too
  3. First time through store submission, certification, and post-launch updates

The story

What it is

In Between was a game our indie team, Team Snore, shipped on Windows and Windows Phone in 2012 and 2013. It is a puzzle platformer built around a teleport mechanic, with levels that got hard fast.

Why it is here

Because it was the first time I took something from an idea to a store listing with real players on the other side, and it passed 400K downloads. Everything I have done since has been a longer version of that loop.

Watch and see

In Between Launch Trailer
A level split into two rooms. The player jumps and teleports between them to reach the goal.